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[Reviewed] Partnership System for Streamers and Youtubers


Bashir Jurjani
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Hi, I'm a gamer and streamer on twitch. Above all, I would like to leave here my congratulations for a nice and cool server to have fun. As I don't have a lot of time and patience, such a server is a great alternative to escape the global hard mode.

My suggestion is exactly to publicize the server, so that it can expand more and more with the help of streamers. I suggest this since I am part of a team of +30 streamers and content producers on a MU ONLINE server that has been in the market for +6 years with this type of dissemination format.

I liked the server and I hope it grows more and more, increasing the fun and gameplay.

1. In-game nickname
Bashir - NA Server

2. What problem does your suggestion seek to solve?
Mainly promotion and also Support for new players, including Mir4 newbies.

3. How does your suggestion contribute to solving the problem?
This partnership system helps new content producers to join the stream area, as most of them are Mir4 players and even players from the server itself. This will help both new players and new streamers grow in the area along with the server.

4. What are the positive impacts of your suggestion?
Expansion, Cost Reduction with Advertising, Basic Support made easy for players, holding special events and among others.

5. What are the negative impacts of your suggestion?
Difficulty in implementation and management.

 

HOW CAN THE SYSTEM WORK?

All I'm going to share here is the basis of a system that I'm already part of, as mentioned at the beginning of the article.

1. The content producer (Streamer or Youtube) performs a pre-registration with basic information such as channel name and game experience level, for example.

2. After an evaluation within a minimum requirement, the content producer is activated. After that he starts to have some benefits from the system.

3. On the Mu Online Server, which I am a part of, it has excellent profitability, making it possible to remunerate a team of streamers from a system on the site based on the number of hours transmitted and the use of a coupon when purchasing the game's virtual currency. What is not the case here, but could give benefits, for example, for the streamer to carry out a raffle and some online remuneration benefit, for example, an amount of Gold for the content producer who meets X requirement.

4. The MU ONLINE website that I am part of has a management system, where they have control of how many hours the streamer has done live, videos he has produced for YouTube, the coupons used via the cookie system, etc. However, I've seen the same format being manual, through strict management directly with content producers via a discord or telegram group. They needed to make weekly reports and send their content produced for analysis and payments.

Well, my suggestion is this, there are other details, but if the idea of implementing this is positively evaluated, I can show you the system in which I use it on the mu server online so that you can study it better.

PS.: Sorry for the English, I used google translator to help me, I'm Brazilian and I barely know how to speak my own language.

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