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  1. Draconians, We can't believe it's almost three weeks since we released Awakening 4. Around here, our team has been working tirelessly on stability, combating bots, quality of life improvements, and new content behind the scenes. We appreciate all the support, care, and patience we've seen from players around the world, and before we dive into our plans for the future of Awakening 4, we'd like to thank all the draconian who've fought with us on the battlefields since the beginning of this adventure. A LOOK BEHIND THE CURTAIN: PROGRESSION, CHANGES, IMPROVEMENTS, AND MORE Launching Awakening 4 in the West has been incredible, challenging, and a great learning experience for our team. Our journey is full of late nights, creative solutions, and data analysis and feedback. Our goal is to be transparent (sometimes brutally so) with you. We understand that some of the changes we've made to the game to hinder bot activity, while effective, had negative impacts on your experience. We're sorry for that. MARKET Access requirement reduction: Lv. 55/55,000 PS -> Lv. 50/40,000 PS Accessing the market as soon as possible is essential to any player. The market is a steady and continuous source of gold, particularly for F2P players. Due to the fast-leveling process of our server, however, we cannot keep the requirement at level 40 (the default requirement) as our team would not have time to identify and ban all bots up to that level, but level 50 feels like a sweet spot for this. SECRET PEAK Access requirement reduction for floors 1, 2 and 3 We were wrong in setting Peak's access requirement to such a level. The Peak is closely tied to systems like Codex, and especially Conquests, and by setting high requirements, we created a snowball that hindered our players on many fronts. In our next patch, we will change the access requirement to Peak: 1F: Lv. 55 → Lv. 25 2F: Lv. 65 → Lv. 45 3F: Lv. 70 → Lv. 65 The other floors already have adequate levels of access. DARKSTEEL Darksteel is possibly the most versatile and essential source for any character's progression. With the increase in leveling speed, we've observed that Darksteel gain is not compatible with the growth pace we want for our players. This way, we will increase DS gains through mining, tasks, and daily missions. These are recurring sources of DS, so by improving the rewards on these three fronts, we will create a steady, healthy growth stream for everyone. ANCIENT ITEMS One of the most recurring suggestions over the last three weeks was the increase in the drop of Ancient Coin, Ancient Dragon Token, Ancient Spirit Token, Ancient Dragon Skill Token, and Ancient Dragon Treasure Token. These are essential for the constitution, pets, skills, Codex, and many other systems. Although increasing the drop rate of items in the game is a complex task, there is another way: reducing the requirements of these items in the Spacetime Shop, Bluedragon Craftsman (Bicheon Castle), and Craft Ancient Dragon Token (Arcadia Spirit Village). This change will give players a shorter interval between essential resources such as Epic Pets and better value your time in-game. KARMA & PVP We realized that although well-received, the reduction in the deduction of karma points was too much. In the next patch, we will adjust this deduction to more suitable numbers, in a middle ground between our server and global. NICKNAMES One of the most frequent requests on the forum was the reduction of name change costs. Nickname changes are, in many cases, used maliciously to evade punishments or to impersonate other players. Given the problems this would cause for our customer service team, we decided to make the price the same as in the global server (10x more expensive, since gold here is 10x cheaper). We hope you understand. NEW CONTENT AND UPDATES Although essential, only quality of life changes do not create a healthy environment. It is necessary to update the game constantly. While we work on the points mentioned above, part of our team is already working on our next update, which will move our server closer to the current version of the global server and give you a more familiar experience. It is worth mentioning that our updates are based on Global server, so exclusive content from the Korean server, for example, should not be expected while they are exclusive to Korea. In addition, it's important to align expectations: Awakening 4 seeks to create a healthier MIR4 environment, with fewer bots and more opportunities for the F2P. We don't plan to change classes or systems. Think of our server as a less complicated brother of the Global one, more balanced and with fewer bots. CLASSES & BALANCING Much has been speculated about the balance of classes in the game. Let us reassure you: we haven't changed any class in the game. Our version is from late January when Wemade pushed the nerf on some classes too much, but that will change as we progress to the next version. Please don't mistake this quality-of-life patch with our next update, which will introduce new content and bring our server closer to the global version. This patch goes live on October 14th, while our version update goes live 30 days after that. NEW SERVERS We get asked a lot about new servers, and as exciting as it is to announce new servers, we want to focus on the ones we have today and build a solid foundation for the game. Of course, if demand continues to grow, especially in Brazil, we will be forced to open a new server, but that is not our focus. CONCLUSIONS We know there is a lot to unfold above, and even with explanations, you may still have questions, concerns, and feedback. Our team will continue to communicate openly with you about anything. We sincerely appreciate the enthusiasm and support we have received over these three weeks and hope to live up to your expectations. MIR4 fans all over the world are gathering along with us, and more heroes join the fight every day. In the meantime, we are studying the numbers and getting everything ready for this next patch. This is just the first of many changes we have planned for the game. Ensuring a healthier and more balanced environment for MIR4 has always been, and will always be, a commitment of our team. Thank you so much to everyone who took the time to share ideas and thoughts. Without your feedback, none of this would be possible. May the dragons guide your path.
    15 points
  2. In-game nickname: - Dedos What problem does your suggestion seek to solve? - A sugestão é não dar merge com servidores que não compartilham da mesma região. Se a staff deseja realizar um merge que seja entre SA 1 e SA 2. How does your suggestion contribute to solving the problem? - Um merge entre dois servidores no qual não compartilham da mesma região, não faz sentido, pois ambos lados irão sofrer com a latência alta. No momento em que os jogadores criaram as suas respectivas contas na região NA/SA/SEA, o motivo é claro: Não desejam sofrer com o PING alto. - Se o objetivo é diminuir a quantidade de servidores o merge deveria ser entre o servidor SA 1 e SA 2, não entre o SA 2 e o SEA. What are the positive impacts of your suggestion? - Se ambos servidores(SA1 e SA2) se juntarem os custos para a empresa irão diminuir e a quantidade de jogadores ativos irá aumentar e a economia do servidor em si irá melhorar. - Se ambos servidores(SA1 e SA2) se juntarem ambos irão compartilhar do mesmo ping e ambos servidores irão jogar sem LAG! - Se ambos servidores(SA1 e SA2) se juntarem isso irá dar um hype para a região SA novamente. - Se ambos servidores(SA2 e SEA) se juntarem então que o pessoal do SEA que jogue lagados, pois são eles que pediram por merge. What are the negative impacts of your suggestion? - Não existe pontos negativos entre o merge dos dois servidores do SA. Os pontos negativos é juntar um servidor do SA com um servidor da ASIA (SEA) - Diversos jogadores brasileiros irão parar de jogar devido o aumento da latência, consequentemente a empresa irá perder clientes e jogadores, resultando em um faturamento menor cada vez mais.
    12 points
  3. 10-15-2022 • UPDATE October Update First of all, we need to make a disclaimer: the changes listed below will only take effect after tomorrow's maintenance (October 14th). Maintenance countdown: [0:09:38:09] Awakening 4: October Update (tickcounter.com) Expected downtime: 1 hour Over the past few days, we've collected feedback from players, content creators, and partners such as moderators and top-up agents. We've realized our current schedule doesn't match the community's expectations. Issues such as class balance, bug fixes, and new content demand our full attention and swiftness, so we made a bold decision: we only focused on changes that don't require players to download a new client. But why did we make such a decision? We have a cooldown of 30 days between versions. That is, if we built a client now, with all the changes we want to implement to the game, we would not be able to launch the new version (based on the most recent Global update) in less than 30 days, and we want to release this version early-November. The new version we're working on will feature all the content available on the Global server, including the latest class and monster balance, a more stable version, free of the CC Warrior bug, and compatible with iOS 16, so we believe that launching this version as soon as possible is the best choice. Now that you understand the thinking behind our decision, let's get to what changes with this update. Market Reduced the level requirement to access the market: 55 → 50 Reduced the Power Score (PS) requirement to access the market: 55K → 40K Shop [Edited/New] Darksteel Reduced the price of Dragon Scale Summon Ticket: 80K → 50K Darksteel Reduced the price of Dragon Leather Summon Ticket: 80K → 50K Darksteel Reduced the price of Dragon Horn Summon Ticket: 80K → 50K Darksteel Reduced the price of Spirit Stone Summon Ticket: 80K → 50K Darksteel Reduced the price of Skill Tome Summon Ticket: 80K → 50K Darksteel Crafting Attention! Due to our decision not to update the client, the prices on the NPCs will appear the same as before the update, but when purchasing, the NPC will charge you the new price. Example: Suppose item X costs 500 Ancient Coins before and 300 Ancient Coins after the update. In the game, the price will appear as 500 Ancient Coins, but after the purchase the NPC will only charge you 300 Ancient Coins. That is: You still need to have the old requirement in your inventory to buy the item, but after buying it, the NPC will only deduct the new price. This is only temporary; the new client will fix this issue for everyone. Craft Ancient Dragon Token Reduced the cost to craft White Dragon Rare Equipment Box: 400 → 300 [Ancient Dragon Token] Reduced the cost to craft the cost to craft Ancient Dragon Rare Equipment Box: 300 → 200 [Ancient Dragon Token] Reduced the cost to craft Ancient Dragon Rare Tome Box: 300 → 200 [Ancient Dragon Skill Token] Reduced the cost to craft Ancient Dragon Rare Spirit Box: 300 → 200 [Ancient Dragon's Spirit Token] Reduced the cost to craft Ancient Dragon's Magic Stone Box: 150 → 100 [Ancient Dragon's Treasure Token] Reduced the cost to craft Ancient Dragon's Treasure Chest: 150 → 100 [Ancient Dragon's Treasure Token] Blue Dragon Craftsman Reduced the cost to craft Epic Blue Dragon Coffer (Material): 300 → 200 [Epic Blue Dragon Statue] Reduced the cost to craft Epic Blue Dragon Coffer (Tome): 300 → 200 [Epic Blue Dragon Statue] Reduced the cost to craft Epic Blue Dragon Coffer (Spirit): 300 → 200 [Epic Blue Dragon Statue] Reduced the cost to craft Rare Blue Dragon Coffer (Material): 30 → 20 [Rare Blue Dragon Statue] Reduced the cost to craft [R] Glittering Powder Box: 3 → 2 [Rare Blue Dragon Statue] [Edited/New] Reduced the cost to craft [R] Life Elixir Box: 3 → 2 [Rare Blue Dragon Statue] [Edited/New] Craft Master Reduced the cost to craft Begrudged Forsaken Summoning Scroll: 100 → 70 [Forsaken’s Shard] Reduced the cost to craft Beastly Nefariox Summoning Scroll: 4 → 3 [R] Soaring Soul Crystal/[R] Quintessence Crystal Reduced the cost to craft Immortal Whitemaur CPT Summoning Scroll: 4 → 3 [R] Ethereal Shard/[R] Lunar Shard Reduced the cost to craft Spirit Treasure Tag Box: 300 → 200 [Uncommon Spirit Treasure Tag] 30 → 20 [Rare Spirit Treasure Tag] Craft > Exchange Reduce the cost to exchange Epic Skill Tomes: 9,900 → 5,000 Gold Secret Peak Spacetime Shop Reduced the price of [E] Unihorn Slice: 800 → 600 Ancient Coins Reduced the price of [E] Flower Oil: 800 → 600 Ancient Coins Reduced the price of [E] Century Fruit: 800 → 600 Ancient Coins Reduced the price of [E] Greater Yang Pill: 1200 → 900 Ancient Coins Reduced the price of [E] Greater Yin Pill: 1200 → 900 Ancient Coins Reduced the price of [E] Lesser Yang Pill: 1200 → 900 Ancient Coins Reduced the price of [E] Lesser Yin Pill: 1200 → 900 Ancient Coins Reduced the price of [R] Unihorn Slice: 400 → 250 Ancient Coins Reduced the price of [R] Flower Oil: 400 → 250 Ancient Coins Reduced the price of [R] Century Fruit: 400 → 250 Ancient Coins Reduced the price of [R] Greater Yang Pill: 600 → 400 Ancient Coins Reduced the price of [R] Greater Yin Pill: 600 → 400 Ancient Coins Reduced the price of [R] Lesser Yang Pill: 600 → 400 Ancient Coins Reduced the price of [R] Lesser Yin Pill: 600 → 400 Ancient Coins Reduced the price of [E] Sealed Enhancement Stone Box: 22000 → 15000 Ancient Coins Reduced the price of [E] Sealed Magic Stone Box: 45000 → 30000 Ancient Coins Reduced the price of [E] Sealed Spirit Treasure Chest: 45000 → 30000 Ancient Coins Reduced the price of Rare Sealed Skill Tome Box: 33000 → 20000 Ancient Coins Reduced the price of [R] Sealed Enhancement Stone Box: 4000 → 3000 Ancient Coins Reduced the price of [R] Sealed Magic Stone Box: 12000 → 7000 Ancient Coins Reduced the price of [R] Sealed Spirit Treasure Chest: 19000 → 10000 Ancient Coins Reduced the price of Millennial Fruit Leaf: 4000 → 3000 Ancient Coins Reduced the price of Glittering Powder Box: 3000 → 1500 Ancient Coins Reduced the price of Life Elixir Box: 3000 → 1500 Ancient Coins PVP Propensity Points Increase the amount of negative Propensity Points players receive upon killing another player: 500 → 700 There is still a lot we want to change, such as the amount of Darksteel obtained from mining or the drop rate of some items, but we believe this is a good foundation as we work on the new version of the game. Cumulative Rewards Points & Reward Store By spending store credits, you will receive points (at a 10:1 rate) to use at our Reward Store. All purchases made in the past and all future purchases will sum points to your account. We hope this store help us alleviate the impact of RNG in the game. An Epic Spirit: 9.49 points An Epic Skill: 9.49 points An Epic Dragon Material: 7.49 points An Epic Spirit Stone Exchange Ticket (worth 5,000 Gold): 3.49 points An Epic Skill Tome Exchange Ticket (worth 5,000 Gold): 3.49 points 30 Rare Spirits: 7.49 points 30 Rare Skills: 7.49 points 30 Rare Dragon Material: 5.49 points 5 Uncommon Promotion Material Box: 0.99 points [Edited/Typo] 5 Uncommon Constitution Enhancement Box: 0.99 points 5 Uncommon Inner Force Enhancement Box: 0.99 points To celebrate, we're giving all players 10 points to spend however you want (but we know you'll choose the Epic Pet).
    9 points
  4. - Ola a todos me chamo TryHard Quero trazer umas sugestões para dar uma qualidade melhor e logica para o game . 1* Aumentar o Drop De DS , Energia , Plantas e todo tipo de Drop ( pelo menos diferente do Global " . não tem logica ser a mesma coisa" . 2* Ajustar Combinação e invocação... tem algo errado ai !!! ( ja Cashei 3Mil e Não vem Nada ... Pior que o Global ! ) Estorei o Garantido de 1000 e não veio o épico antes '-' ( comprei o pacote de 300 invo + 30 Raros , Não veio nada épico '0' ) 3* Aumente o Drop dos Eventos do Cla tais como Desafio e Expedição ( Nao Tem logica ser a mesmo drop '-' ) 4 * Olhar os Mobs .. Estou com 70k De Power e os bixos estão bugados ( Bufados ). 5 * Olhar o Porque o game Crasha Tanto , Perdemos muitos bilhetes De Raid Por conta desse erro !!! Realmente o Game Esta bom ... Mais não Diferente do Global .
    9 points
  5. It's a private server with a low population of players. There is no point in making it extremely difficult for players to gain DS besides mining. Increase the reward from repeat quests by 4x. Update 7-day event/official launch event/ with boxes of DS, copper and energy Addition to the current rewards from Level Achievement add in DS, copper and energy boxes. In addition to the 3M copper, might be best to start off with 3M Copper, 300k-500k DS, and 300k-500k Energy Reply with anything if you are actually reading suggestions from players. thanks
    8 points
  6. If you haven't already, please register your account first. Before logging into the game, some players are required to verify the connection here. Download the client: New [Option 1] New [Option 2] New [Option 3.1] [Option 3.2] New [Option 4.1] [Option 4.2] (Recommended for SEA) How to install? If you downloaded options 1 or 2: You can simply extract the file and then open the "MirMobile_DirectX". If you downloaded option 3: You need to download both options 3.1 and 3.2. After that, you can simply extract the "part1", wait for the extraction to be complete, and then open the "MirMobile_DirectX". Errors 0xc000007b XAPOFX1_5.dll XINPUT1_3.dll X3DAudio1_7.dll xaudio2_9redist.dll MSVCP140.dll or VCRUNTIME140.dll Black screen: Solution 1: https://pinoytechsaga.blogspot.com/2021/11/how-to-fix-mir4-black-screen-error.html Solution 2: https://www.youtube.com/watch?v=puZFSTG1g4c Solution 3: Replace your MirMobile_DirectX.bat with this. Video driver crash First, please make sure your device meets the minimum requirements. If it does, please try opening the game in compatibility mode with Windows 7 or 8, by changing the proprieties of MirMobile\MirMobile\Binaries\Win64\MirMobile-Win64-Shipping.exe We also recommend checking the "Open as Administrator" option, if you decide to run the game in compatibility mode. Please make sure you have the latest version of the DirectX installed in your computer or the game may not load Download and install the APK New [Option 1] New [Option 2] New [Option 3] New [Option 4] (Recommended for SEA) Can't install? Make sure you have enough storage to install the game. MIR4 requires about 6GB, but we recommend having at least 10GB. Make sure your device allows the installation of apps from unknown sources. Can I play on emulators? No, and we do not offer any support for emulators. Guide [Download] and install the game. No longer supported. Tap "Install"; After tapping "Install", wait for the app download to complete (you can check the progress in your app grid/app library); After the installation is complete, go to the Settings > General > VPN & Device Management; In VPN & Device Management, check for "ENTERPRISE APPS" and tap the available option; Tap "Trust"; A pop-up message should appear. Tap "Trust" again. Enjoy the game.
    8 points
  7. Before reviewing what we are preparing for Awakening players, it is crucial to mention that these ARE NOT patch notes, so changes are to be expected, but the content here is a very faithful representation of what awaits you in our next update. We hope you enjoy it. This update is expected to be released in the second week of November. More info about that soon. Major Changes Region New regions will be added to the Eastern Phantasia Area and a new area ‘Sabuk’. - New regions ‘Bladehaven’, Rockcut Tomb’, ‘Phantasia Valley’, and ‘Rockcut Labyrinth’ will open in the eastern Phantasia Area. - ‘Sabuk Province’ and ‘Sabuk Castle Underground Jail’ will move to the newly added ‘Sabuk Area’ from the ‘Phantasia Area’. - New main Quests, Missions, and Requests will become available along with the addition of the new area. - ‘Gorge Cliff Path’, ‘Gorge Cave’, ‘Sabuk Labyrinth’ will be added to ‘Sabuk area’. - Missions and requests that can be for the new area will be added. - Tower of Conquest will be expanded from stage 19 to stage 21, and character level will be expanded from 150 to 170 with the addition of new area. - Constitution will be expanded from 15 to 17, and Inner Force will be expanded from 14 to 16 with the addition of new area. Character New Secondary Weapons & Accessories added: - Secondary Weapon (Class-specific) and Accessories (General). Secondary Weapons: Class Secondary Weapon Warrior Dagger Sorcerer Fan Taoist Fly-Whisk Lancer Hand Polearm (Short Polearm) Arbalist Quiver - Secondary Weapon can be crafted in the Craft tab using a special crafting material known as ‘Dragon Claw’. - Accessories can be crafted in the Craft tab using a special crafting material known as ‘Dragon Eye’. Equipment menu adjusted to accommodate the additional equipment types. Equipment slots increased by 2 (from 8 to 10). New equipment types will be displayed through the auto-equip pop-up. Equipment Craft menu adjusted to include additional equipment types. Forsaken Badge tab added to the 'Other Combination' menu. New equipment material missions added for players to obtain ‘Dragon Claw’ & ‘Dragon Eye’: No Mission Area Acquirable Materials 1 Bicheon Valley 4F Uncommon Dragon Eye 2 Bicheon Valley 4F Uncommon Dragon Claw 3 Snake Valley 4F Uncommon Dragon Eye 4 Snake Valley 4F Uncommon Dragon Claw 5 Redmoon Valley 4F Uncommon Dragon Eye 6 Redmoon Valley 4F Uncommon Dragon Claw 'Dragon Claw' & 'Dragon Eye', can be summoned through the 'Summon' tab available in the 'Shop' menu. New Dragon Artifacts added: - Dragon Artifacts are equipment that can be equipped additionally, separate from existing normal equipment. - To equip: [Menu → Character → Equipment → Dragon Artifact] - Types: Majestic Scepter, Majestic Cape, Majestic Crown, Majestic Seal, and Majestic Tome. - They will be graded from Rare to Legendary and obtainable from Crafting and Clan Challenge. - Dragon Artifact Enhancement Stone will be required per upgrading, and Success Chance can be increased using ‘Dragon Oil of Blessing’. - Dragon Artifact Enchant Scroll will be required to Enchant, and both Dragonsteel and Darksteel will be spent. Enhancement - To Enhance Dragon Artifacts, both ‘Dragon Artifact Enhancement Stone’ and Darksteel will be needed, as well as Dragonsteel. - Success Chance can be increased by using ‘Dragon Oil of Blessing’. - Enhancement of Dragon Artifacts can result in Success, Failure, and Great Failure. Upon Great Failure, the equipment will be destroyed. - Dragon Artifacts can be enhanced up to 7. - Visit <Palace Craftsman> Hyo Janggyoung to craft Dragon Artifact Enchant Scroll, Dragon Artifact Enhancement Stone, and Dragon Oil of Blessing items, or purchase them from Arcadia Spirit Village NPC Bunny Guru Hoppy. New stat ‘Antidemon Power’ added: - Antidemon Power' is a stat that influences your damage against Dark monsters. - Monsters in Domination server and Tower of Black Dragon will be Dark monsters. - New Magic stone, Spirit Treasure, and Mystical Piece will be added; all items mentioned can be obtained from Combine. Resources New resource ‘Dragonsteel’ will be added. - Dragonsteel can be used in various contents, including Crafting Dragon Artifacts and Special Enchant. - Get Dragonsteel with Septaria from Arcadia Spirit Village NPC <Exchange Septaria> Sumacheon or purchase it from the Spacetime Shop. Spirit New Epic Spirit 'Brutal Lionheart Koiga' added: Passive bonus: 20 PHYS ATK Skill Name Skill Effect Natural Hunter Monster ATK DMG Boosts by 12%, Monster DMG Reduction by 12%, and ALL DMG Reduction by 10%. Lessons of the Wild Hunting EXP Gain increases by 15%, and Lucky Drop Chances by 10%. Energy Gathering Time accelerates by 10%. Law of the Jungle After defeating an enemy, CRIT increases by 2, PHYS ATK by 2, and Spell ATK by 2 for 30 sec (Maximum 50 stacks) New Epic Light Spirit ‘Radiance Dragon Mir’ added: Passive bonus: 20 PHYS DEF Skill Name Skill Effect Cintamani Stone Increases Max HP by 800, PHYS ATK by 80, Spell ATK by 80, and accelerates Energy Gathering Time by 10%. Harmonious Light Increases Hunting EXP by 15%, Hunting Copper Gain by 15%, Item Drop Chance by 10%, Lucky Drop Chance by 10%. Light's Benediction Upon a hit, there is a 10% chance to recover 9% of Max HP for 3 sec. (Cooldown 42 sec) New Epic Aqua Spirit ‘Dark Ice Demon Nerr’ added: Passive Bonus: Spell ATK +20 Skill Name Skill Effect Cold Chain Increases Max HP by 1800, Max MP by 600, and Hunting Copper Gain by 15%. Ice Armor Increases PHYS DEF by 80, Spell DEF by 80, CRIT EVA by 100, and Skill DMG Reduction by 15%. Black Ice Wedge Upon a hit, there is a 10% chance to increase EVA by 150, PHYS ATK by 300, and Spell ATK by 300 for 8 sec. Cooldown 45 sec. New Epic Spirit ‘Verdant Watcher Gargas’ to be added into a future event: Passive bonus: PHYS DEF +20 Skill Name Skill Effect Watcher’s Eye Increases Max MP by 1000, CRIT DMG Reduction by 40%, Monster DMG Reduction by 20%, and Boss DMG Reduction by 20%. Essence of the Verdant Increases HP Potion Effect on use by 8%, Max HP by 3%, Silence RES Boost by 40%, and reduces Skill MP Cost by 5%. Wings of Vitality Recovers 3% of Max HP instantly upon killing an enemy. Cool 10 sec. New Legendary Aqua Spirit 'North Sea Demon King Sumacheon' to be added into a future event: Passive bonus: Spell ATK +40 Skills Skill Effect Eternal Glacier Increases Max HP by 1000, Max MP by 1000, PHYS DEF by 150, and Spell DEF by 50. Cold Shard Increases Basic ATK DMG Boost by 30%, CRIT ATK DMG Boost by 30%, and Monster ATK DMG Boost by 15%. Frozen Heart Increases Knockdown RES Boost by 30%, and Stun RES Boost by 30%. North Sea’s Chill Decreases the enemy's Movement Spd. by 100, PHYS DEF by 450, and Spell DEF by 450 for 7 sec on attack. Cooldown 40 sec. This Spirit CANNOT be obtained through Combine/Exchange/Divine Dragon's Promise. It is only available from Legendary Spirit Summon. New Legendary Spirit 'Dark Crown Prince Wooska' to be added into a future event: Passive bonus: PHYS DEF+ 40 Skills Skill Effect Raging Blow Increases Max HP by 2,000, Max MP by 800, Bash ATK DMG Boost by 20%, and CRIT ATK DMG Boost by 20% Dark Wind Wing Increases Skill ATK DMG Boost by 15%, Skill DMG Reduction by 15%, and Boss DMG Reduction by 15%. Stomping Increases Stun Success Boost by 30% and Silence Success Boost by 30%. When gathering Energy, increase the gain by 10%. Savage Oppression Decreases the enemy's EVA by 100, CRIT EVA by 100, and All DMG Reduction by 25% for 10 sec on attack. Cooldown 50 sec. This Spirit CANNOT be obtained through Combine/Exchange/Divine Dragon's Promise. It is only available from Legendary Spirit Summon. New Legendary Forest Spirit ‘Alluring Spirit Cat Lulu’ added: Passive bonus: 40 Spell DEF Skills Skill Effect Aura of Vigor Increases Max HP by 1700, Max MP by 900, PHYS ATK by 80, and Spell ATK by 80. Aura of Essence Increases Accuracy by 100, CRIT by 100, Bash ATK Reduction by 25%. Aura of Forest Increases Monster DMG Reduction by 15%, PVP ATK DMG Boost by 15%, Lucky Chance Drop Boost by 15%. Dimension Seal Increases Enemies’ MP Consumption by 20%, and decreases healing by 40%, and Skill DMG Reduction by 10% for 12s on attack. Conquest New Conquest 'Sanctuary of HYDRA' added. - Septaria, key materials required to refine HYDRA, will be obtainable by unlocking and upgrading ‘Sanctuary of HYDRA’ conquest. - The number of Septaria obtained through ‘Sanctuary of HYDRA’ will increase based on the achieved stage level of the conquest - Septaria can only be claimed once per day through the ‘Sanctuary of HYDRA’ and the daily Septaria reward will reset each day at 00:00 (server time). - Septaria must be claimed each day manually as unclaimed Septaria will no longer be available upon daily reset. New area 'Sanctuary of HYDRA' will be added. New ‘Sanctuary of HYDRA’ NPC Shops will be added. <Craft Summon Badge> Aka <Exchange Septaria> Sumacheon Maximum promotion stages of all Conquest buildings will be expanded: - Tower of Conquest, Tower of Quintessence, Millennial Tree, Forge, Mine, Tower of Victory, Portal, Training Sanctum, Holy Shrine: Stage 17 → Stage 19 - Sanctuary of HYDRA : Stage 10 → Stage 12 Mysteries A new mystery <Wedding Vow> added wit new Codex items. A new mystery <All for Naught> added wit new Codex items. Boss Summoning New monster summoning item ‘Forsaken Badge’ added. - ‘Forsaken Badge’ can be crafted using ‘Forsaken Shard’ and ‘Purified Soul Stone’. - ‘Forsaken’s Shard’ can be obtained through drops by defeating monsters. - ‘Purified Soul Stone’ can be obtained through unsealing Spirit Treasure Box, Enhancement Stone Box, Treasure Box, or through Treasure Chests that drop from summoned bosses. - Each ‘Forsaken Badge’ has a designated summoning location which summons different boss monsters. Players can obtain ‘Dragon Claw’ and ‘Dragon Eye’ by defeating boss monsters. 4 New types of summons added to the Shop: - Grandeur Summon (Magic Stone/Spectrumite) - Opulent Summon (Spirit Treasure) - Specter Summon (Codex Gear/Forsaken Badge) - Divine Summon (Mystical Piece) New area 'Sanctuary of HYDRA' added where special monsters can be summoned. - <Hydrakin> Tala: Lv. 70 - <Hydrakin> Amara: Lv. 85 - <Hydrakin> Yuta: Lv. 100 - <Hydrakin> Tremata: Lv. 130 - <Hydrakin> Tiamata: Lv. 160 You can summon monsters by using Summon Badge. World Boss New '<Demon Spider of Hell> Krukan' added: - 'Krukan' will appear at the 'Shackling Abaddon' accessible from Bicheon Valley 4F. Players may enter ‘Shackling Abaddon’ through the Portal located in Bicheon Valley 4F. - Spawn Time: Every Monday, 23:00 (server time). New '<Black Flame Arch Demon> Nerkan' added: - A sealed 'Nerkan' spawns every Tuesday, 19:00 on random servers based on the regional server times and will become defeatable at 23:00 as it gets unsealed. - Players may encounter it by entering 'Black Flame Abaddon' through the portal located in Redmoon Valley 4F. - World Boss like 'Nerkan' is a new type of boss monster that does not spawn on every server. It will spawn in random servers and an alarm message will appear in the servers the boss got spawned. - The spawn area 'Black Flame Abaddon' can't be entered immediately by using Fast Travel Scroll/Jump Scroll, and a maximum of 400 players can enter. - PK is enabled in 'Black Flame Abaddon' and there is no reduction of alignment point through PK. (Loss of EXP due to the death by PK will still occur) - If a character dies due to any other routes besides PK, death penalties such as loss of EXP/items and extension of resurrection cool-time will be applied. - A large number of Rare ~ Legendary boxes will be dropped after defeating 'Nerkan'. New '<Violet Demon God> Turkan' added: 'Violet Demon God Turkan' spawns every Thursday, at 23:00, in random servers. - A sealed 'Turkan' spawns every Thursday at 19:00, and will become defeatable at 23:00 as it gets unsealed. (Players may encounter it by entering 'Violet Abaddon' through the portal located in Phantasia Valley 4F.) - The spawn area of World Boss 'Violet Demon God Turkan', 'Violet Abaddon', is not accessible via Fast Travel with Fast Travel Scrolls or Jump Scrolls. - A maximum of 450 players can enter this area. If you cannot enter the area, you will automatically be put in a queue. - If a character dies, death penalties such as EXP reduction, item loss and longer Resurrection Cool will be applied. (No loss of alignment points from PK.) - A large number of Rare to Legendary boxes will be dropped after defeating 'Violet Demon God Turkan'. Field Boss New Field Boss ‘Rockfiend King’ added: Locatin: Rockcut Labyrinth 4F Boss Level: 151 New Field Boss ‘Heavenly Asura’ added: Location: Phantasia Valley 4F Boss Level: 155 Raid New Raid 'Hidden Altar' will be added: Monster Level: 145 Required Power Score: 107,000 New raid ‘Sabuk Execution Ground’ added: Monster Level: 155 Entry Power Score: 117,000 Autostart function implemented to Raid and Boss Raid parties. - By enabling this function, Raids and Boss Raids will start automatically once the party becomes full. - You can set the system by toggling the ‘Auto Start at Max Number of Players’ button on the right side of the Raid Info screen. - Only the party leader can set the settings. Boss Raid New Boss Raid ‘Deranged Hellbound Revenant’ added: Boss Level: 135 Required Power Score: 90,000 New Boss Raid ‘Ghostly Bogey’ added. - Boss Level: 150 - Power Score Required: 113,000 Clan Expedition New Clan Expedition ‘Azure Flame Emperor’ added: Boss Level: 135 Required Power Score: 73,000 Clan Challenge Clan Challenge stage 5 added: Challenge Details: - Boss: Crimson Dragon/Steelbone Spectre/Raged Nefariox King/Forsaken King/Deranged Hellbound Revenant - Time Limit: 30 Minutes - Cost Required: 12,500 Clan Funds Heist Heist is large-scale war contents in which the ruling clan of Bicheon Castle and their opponents compete for Darksteel in the Bicheon Castle Underground Vault. Participate in fierce battles that take place every Friday. If the Heist succeeds, you can obtain rewards. Availability Every Friday: 22:00 (server time) Duration: 60 minutes Sides - Defenders: The ruling clan and their allied clans (including allies in Expedition Mode) - Heisters: Native clans ranked in the Top 20 that are not allies of the ruling clan Rules I. Heisters must destroy the Iron Gate to access the Vault area. II. After destroying the Iron Gate, Heisters will be required to enter the of the Underground Vault and defeat the Boss. III. When the Boss is defeated, reward boxes will appear. IV. Reward boxes will be of different grades, and the rewards inside follow the grade of the box. V. Based on Clan Tech level, the ruling clan can adjust the abilities of the Iron Gate, Heist Devices, and Boss. VI. The ruling clan can consume clan resources to build Heist Devices. VII. Upon death, natives will be resurrected at Bicheon Castle, and Expeditions will be resurrected at the Outpost. VIII. The maximum amount of Darksteel available for the Heist will be equal in all servers. Participants 400 players Result Heisters: Darksteel rewards can be obtained as well as individual rewards. Defenders: Heisted Darksteel (Darksteel obtained from reward boxes) is deducted from Bicheon Castle tax, and if the daily received tax is insufficient, it will be carried over to the next day. Mystiques New Mystiques added: Mystiques additionally increase your character's stats. - You can view them in Menu → Conquest → Mystique. - There are 5 Mystiques in total, and each of them can be upgraded up to Stage 10. Mystique Open Level - Mystique contents will be available for characters who have reached level 90. Types of Mystiques - Unicorn Lion Mystique - Vermilion Bird Mystique - Black Tortoise Mystique - White Tiger Mystique - Blue Dragon Mystique Crafting Spectrumite Box/Purified Soul Stone craftable: NPC Craft Result <Craft Ancient Dragon Token> Dark Stallion Grifforse Rare Ancient Dragon's Spectrumite Box <Craft Lucky Potion Box> Lucky Cat Luckster Rare Purified Soul Stone Box Blue Dragon Craftsman Rare Glittering Powder Box Epic Glittering Powder Box Rare Life Elixir Box Epic Life Elixir Box Rare Purified Soul Stone Box Epic Purified Soul Stone Box - Newly added Secondary Weapons/Earrings will become craftable. - Forsaken Badge will become craftable. New crafting for Epic Mystical Piece Box will be added: Craft NPC: <Craft Treasure> ShaoShao - Craftable Item: Epic Mystical Piece Box - Required Materials: 10 Epic Moon Shadow Stones Crafting manual for Divine Dragon's Enhancement Stone will be added. Item Name Crafting Materials Uncommon Divine Dragon’s Enhancement Stone Uncommon Enhancement Stone x10 Uncommon Divine Dragon’s Enhancement Stone Shard x10 5,000 Darksteel 5,000 Copper Rare Divine Dragon’s Enhancement Stone Rare Enhancement Stone x10 Rare Divine Dragon’s Enhancement Stone Shard x10 50,000 Darksteel 50,000 Copper Epic Divine Dragon’s Enhancement Stone Epic Enhancement Stone x10 Epic Divine Dragon’s Enhancement Stone Shard x10 500,000 Darksteel 500,000 Copper Legendary Divine Dragon’s Enhancement Stone Legendary Enhancement Stone x10 Legendary Divine Dragon’s Enhancement Stone Shard x10 5,000,000 Darksteel 5,000,000 Copper Items enlisted can be crafted from <Craftsman> Gwon Chuyong. Crafting manual for Tower of Black Dragon Entry Ticket will be added alongside the event. Same for Blue Dragon Statues. Tower of Black Dragon & Domination Servers (TBA) Balance & Class Adjustments Warrior Riposte [New] Recovers its health immediately after using the skill. - Tier 8: 10% - Tier 10: 20% Iron Shackle Cooldown reduction 48 sec. → 40 sec. Berserk Removal of amplified DMG penalty received after using the skill. Barbaric Charge [New] Increases its own PHYS DEF and CRIT EVA when skill is used. - Tier 8: PHYS DEF +150 and CRIT EVA +100 for 6 sec - Tier 10: PHYS DEF +300 and CRIT EVA +200 for 6 sec Lion's Roar Minor DMG will be dealt to enemies on the outer edge of the skill's main area of effect. Maximum damage remains the same. Sorcerer Thunderstorm Skill Rework Previous: Strikes enemies with thunderbolts created on random spots in the vicinity of the enemy Post-Change: Strikes an enemy with thunderbolts centered around the enemy's location. - Maximum number of enemies hit: 8 → 10 - Reduced the spellcasting time of the skill - Increased DMG on center: 260% → 292% - Increased DMG on the periphery: 195% → 219% - Modified the visual effects of the 'Thunderstorm' skill for Sorcerers. Chain Lightning - Maximum number of enemies hit: 6 → 7 - Increased damage inflicted to subsequent targets hit by Chain Lightning (2nd~6th hits) - Increased DMG: 170%~340% → 220%~352% Flame Strike - Increased DMG: 180% → 230% - Cooldown reduction 50s → 45s Frozen Block The movement speed of the enemy will decrease when the Ice Shield gets created. Previous: Frostbite (decrease in movement speed) will be triggered to chilled enemies once Ice Shield breaks. Post-Change: Frostbite (decrease in movement speed) will be triggered to chilled enemies as soon as the Ice Shield skill is casted. - DMG inflicted to surrounding enemies upon skill cast increased and DMG inflicted to surrounding enemies at the end of the skill reduced. - Maximum damage remains the same. Taoist Moonlight Orb - Increased DMG: 200% → 235% - Increased Skill Range and Area of Effect Basting Charm - Increased DMG: 204% → 240% Rain of Blades Increased Skill Range Tai Chi Minor DMG will be dealt to enemies on the outer edge of the skill's main area of effect. - Maximum damage remains the same. Lancer Sweeping Storm Minor DMG will be dealt to enemies on the outer edge of the skill's main area of effect. - Maximum damage remains the same. Dragon Tail Minor DMG will be dealt to enemies on the outer edge of the skill's main area of effect. - Maximum damage remains the same. Systems Collectibles, Wearables & Mounts New wearables & mounts added: ‘Brag’ feature added to Collectibles: - The Brag feature will be available for Collectibles with 'Limited' properties. - Brag your items to display them and obtain Admiration points from others who admire your item. Summoner - The Summoner can Brag their Collectibles to display them. - ‘Brag’ will be available only in village areas with no monsters. Available areas: Bicheon Castle/Arcadia Spirit Village/Spiritual Center/Sabuk Castle - The maximum number of brag items per character is 5. Brag is unavailable when there are more than 50 brag items in the same area. - When bragging, the item will appear in front of the summoner and disappear after a set amount of time. - The Summoner can get Admiration Points from other characters that admire their items. - The maximum daily limit for Admiration Point Gain is 100. Brag will still be available after the limit is reached. - The maximum daily limit for Admiration Point Gain will be reset at 00:00 (server time). - Admiration points can be viewed in Character Info and used at the Admiration Point Exchange Shop. Viewer - The Viewer can ‘Admire’ displayed Collectibles. - Characters can receive an Admiration Buff by admiring Brag items. Buffs gained from the same summoned Brag item will not overlap, while buffs gained from different summoned Brag items will overlap. - By admiring an item, a viewer can send up to 1 Admiration Point per day. The viewer can still admire Brag items even after 1 Admiration Point is sent. - The maximum daily limit for Admiration Point Sending will be reset at 00:00 (server time) every day. Class Class change cooldown reduced: 30min → 10min Clan/Territory Daily Distribution Limit will be implemented on distributing Clan/Territory resources to individuals. - This limit accounts for the total of Clan Resource Distribution and Territory Resource Distribution. - The Daily Distribution Limit is calculated based on the amount before the fee is applied. - Daily Distribution Limit will reset every 00:00 (server time). Clan List will now show clans from all adjacent servers within the same regional group. ‘Unattackable Clan’ function added: - Clan members with Diplomacy permission can register or unregister clans in the 'Unattackable Clan' menu - Clans in other servers but in the same region can also be registered as ‘Unattackable Clans’. - Allied clans will be registered automatically and they will also be unregistered if the alliance gets disbanded. Territory tax income display method will be changed. - Previous: Real-time income - Post Change: Total income of the day before A confirmation alert message will now appear before registering an item in Clan Shop. Types and effects of the Mandate in Bicheon Castle will be changed: Mandate Cost Effect Duration Use Count Hunting Permission 10M Darksteel Hunting EXP + 10% Hunting Copper Gain + 10% Drop Chance + 10% 3 Hours 1 Gathering Encouragement 4M Darksteel Gathering Speed + 10% Meditation Speed + 10% Lucky Drop Chance + 10% 3 Hours 1 Protect the Kingdom 2M Darksteel PVP ATK DMG Boost + 5% PVP DMG Reduction + 5% 3 Hours 1 Clan Shop restrictions added for new members. Added a 30-second cooldown to Request, Cancel, Approve or Decline Alliances. Combat Auto-combat range will be automatically adjusted while proceeding with certain contents. - The Auto-combat range will automatically change into ‘Unlimited’ after entering certain contents, and it will come back to its initial settings that the player has set after the contents end. - Applicable Content: Raid, Boss Raid, Clan Expedition, Clan Challenge. Duel Restrictions adjusted: - A character can only participate in a duel once a set amount of time has passed after their most recent duel. - Duel Restriction time will be displayed on the results screen after the end of the duel Map The name of the 'Sanctuary' tab on the Map will be changed to 'Competition'. The following 3 contents are included in the Competition tab: - Monolith: The valley Monolith will always be marked on the map. - Altar of darkness: The Altar of Darkness will always be marked on the map. (Improvements to text on the Tab on the right side of the Map If summoned: "Altar of Darkness" or, if destroyed: "Altar of Darkness - Destroyed") - Sanctuary: The sanctuary will always be marked on the map. (Improvements to text on the Tab on the right side of the Map If built by clan: “Sanctuary” or, if not built yet: "Sanctuary - Can be Built") Mystical Piece Equipable number of Mystical Pieces increased: 6 → 8 Magic Square Magic Square 7F added: - Minimum required Power Score: 105,000 - Monster levels: 115~130 Magic Square 8F added: -Power Score required: 112,400 -Monster Level: 130~145 Secret Peak Secret Peak 7F added: - Minimum required Power Score: 108,000 - Monster levels: 120~130 Secret Peak 8F added: -Power Score required: 118,000 -Monster Level: 135~145 Hidden Valley Players of or below 'Bad' in alignment will be restricted from entering any Hidden Valley. Mining level requirements will be applied as follows: Hidden Valley 1F 2F 3F 4F Bicheon Valley Level 30 or higher Level 35 or higher Level 40 or higher Level 45 or higher Snake Pit Valley Level 60 or higher Level 65 or higher Level 70 or higher Level 75 or higher RedMoon Valley Level 80 or higher Level 85 or higher Level 90 or higher Level 95 or higher Mysteries Scenarios in ‘A Noble Cause’ will be edited in part. Difficulty of ‘Incomparable Master’ will be adjusted. - Specific skill damages of ‘Immortal Whitemaur Captain’ will be adjusted. (summon-type monster in Sealed Chamber, Magic Square 4F) Difficulty of ‘Wedding Vow’ will be adjusted. - Required number of ‘Prison Flower’ in ‘The Traitor’s End’: 100 → 50 - Required number of ‘Daphne Flowers’ in ‘Necessary Revenge’: 100 → 40 - Required number of ‘Nirvana Honey‘ in ‘Match Made in Heaven’: 100 → 40 - Required number of ‘Dreamguard Remedies’ in ‘False Accusation’: 50 → 15 - Required number of 'Sinner Wanted Poster' (Craft material for Shaman of curse Summon Badge) in ‘False Accusation’: 5 → 3 - Phantom Vale will always be accessible. - ‘Forsaken Silk’ (Craft material for Weird Beast Killer Summoning Scroll) in ‘Match Made in Heaven’: 10 → 5 Shop Confirmation screen will appear if you try to summon in the shop using Gold. You will be redirected to the Shop after clicking the ‘Recharge Vigor’ button, if you do not have any Vigor Pills in your bag. Shop Storage improved: - Product purchase dates will be displayed in Storage. - [Claim All] button will be added in Storage. All products can now be claimed at once. Multi-Quantity Checkout will be available for certain products. Summon ‘100+10’ times will added. Market 'Purchase History' added to the Market - 'Purchase History' tab will be newly added to the Market menu. - 'Settlement History' and 'Purchase History' will be stored for 30 days Combine 'Combine Unidentified' feature will be added. Unidentified items can now be combined. - Location: (+) Menu → Craft → Combine → Combine Unidentified. - To use the 'Combine Identified' feature, combine 4 identical Unidentified items of the same grade. - The following types of Unidentified items can be Combined: Magic Stone / Spirit Treasure / Codex Gear / Mystical Piece - If Combine is successful, it results in 1 identical Unidentified item of one higher grade. - If Combine fails, it results in 1 identical Unidentified item of the same grade. Legendary Unidentified Codex Gear/Mystical Piece and Tradable items CANNOT be obtained through 'Combine Unidentified'. Mystic Incense Burner - Gain 1 Mystic Incense Burner point per 'Combine Unidentified' failure. - When 25 Mystic Incense Burner points are accumulated, the points can be consumed to obtain 1 Unidentified item of the same grade as the 'Combine Unidentified' tries. Speed-Up Just as internal injuries can be recovered using Gold instead of speed-ups, players can spend Gold to complete more content if there are not enough speed-ups: - Unsealing: Unsealing sealed box - Conquest: Promoting Conquests UI of Speed-up screen on ‘Unsealing’ and ‘Conquest Promotion’ improved: - 'Complete Now' button will now be on the left side of the screen. - A Gold icon will be added beside the 'Complete Now' text. Achievements New summons achievements: Achievements Summons Conditions (Count) Rewards Passion of Possessing Magic Stone Grandeur Summon 1000/2000/3000 Epic Unidentified Magic Stone Passion of Possessing Spirit Treasure Opulent Summon 1000/2000/3000 Epic Unidentified Spirit Treasure Passion of Possessing Codex Gear Specter Summon 1000/2000/3000 Epic Unidentified Codex Gear Passion of Possessing Mystical Piece Divine Summon 1000/2000/3000 Epic Unidentified Mystical Piece Ranking A Raid Ranking system will be added: - Players can obtain a Raid Score after Success/Fail of the Raid and the ranking will be decided based on their Raid Score. - Ranking will be displayed until the top 100. - Ranking Rewards will be given based on the character’s ranking. - Rewards can be claimed once per day. - Ranking, Raid Score, and Rewards reset at 00:00 daily based on regional server times. - Rewards can’t be claimed if there is not enough space in the bag, or if receiving the rewards would exceed the amount of resources the character can have, or if the ranking is being aggregated. Raid Score - Raid Score will be given after completing the Raid successfully. - The character that has hit the final blow on the Boss will earn an extra Raid Score if the raid ends successfully. - A certain amount of Raid Score will still be given after failing Raid. Chat Alias of all members will be displayed in Clan chat like Clan leader and Elders. - When a player chats in Clan chat, the name will be displayed with [Alias+Rank] - Alias won't be displayed if the name of Alias and Rank is the same When joining a party from Chat, players can immediately disband their previous one and join the new party. Mail Clan War summary mail will be sent to clanmate once the war ends. - A Summary mail will be sent to clan members once Clan War ends. - The Summary mail will reveal total death tolls for both clans. ‘Kingdom’ tab added in the Mail. - A message will be sent to the Mail when the mandate gets issued, but not when the mandate ends. The auto-mail system regarding registration or cancellation of Unattackable Clan will be deleted. Character Selection Server Info will be displayed in the Character Selection screen. Logs & Information Daily defeat/defeated counts will be added in PvP Log based on 24 hours. Bug Fixes & Adjustments Fixed an issue with the direction of character ‘Evade’ being inconsistent with player control during battle. Fixed an issue of being able to leave the clan during the Castle Siege. Fixed an issue with how the auto-attack reacted during the Clan Expedition: Infernal Abomination. Fixed an issue with the Clan Shop UI not reflecting correctly upon creating a new Clan. Fixed an issue of not being able to activate Auto-Combat/Gather while using Air Walk. Fixed an issue with abnormal monster attack range. Fixed an irregular attackable field that can attack a specific monster without getting hit. Fixed an Arbalist’s abnormally widened skill range (rarely occurred) on a specific field. Fixed a pausing issue when using auto-move to a specific location. Fixed an issue on Hidden Altar Raid which could not be proceeded further occasionally after defeating monsters. Fixed an issue with Taoists's 'Moonlight Orb' skill tooltip. Fixed the skill tooltip (Number of Hits) for Taoist’s skill ‘Rain of Blades’ (4->3, Effect has been normally applied as our initial intention). Fixed an issue with unequipped Spectrumite slot that showed a message to equip Magic Stone when touching the slot. Fixed an issue on [Clan] tab that could be opened while participating in a Raid. Fixed an unopenable reward box that was generated into an inaccessible location after defeating Beastly Nefariox. Fixed an issue that prevented players to move to Zoetrope’s Consumable tab after tapping the Move button in the pop-up screen that appears when there are not enough resources. Fixed the broken text regarding a large number of crafting materials. Fixed the delayed Power Score Increase UI after upgrading Constitution, Inner Force, and/or Solitude Training. Fixed the visual issue of the opponent's 'Evade' skill. Characters will no longer be resurrected in "Phantasia Desert" after dying in hunting grounds in the Sabuk region. Magic Stone, Mystical Piece, and Conquest levels of other players will become visible from the character info. Difficulty level of the Redmoon Mountain Request [Martial Arts Master's Training Method] has been lowered: - Required 'Mark of the Master' 20 → 8 The required number of resources to craft Death Flower Jade Tag reduced: - 7 Jade/Purple Jade/Fire Jade/Metal Jade → 3 New missions to obtain Legendary Blue Dragon Statues added. The Statue will also be added as additional rewards to existing missions. Characters will now arrive at random points of the target area upon moving with Jump Scroll/Fast Travel Scroll. The chance of getting Great Success in crafting Epic Permanent Snow Ginseng and Epic Azureum Oil increased. Improved the auto attack targeting Monolith although players are not in Hidden Valley Capture. Promotion conditions of [Conquest-Training Sanctum] to Lv. 16 lowered. The chance of getting 'Uncommon/Rare Forsaken Badge' by clearing Raid/Boss Raid increased. Number of Identification Scrolls obtained from different grades of Sealed Boxes adjusted. The chance of Sealed Boxes being upgraded to a higher-grade Sealed Box upon unsealing adjusted. Description of the Bloodshade Nefariox Horn mystery adjusted. Descriptions of the Wrapped Rare/Epic Darksteel Box adjusted.
    7 points
  8. Where will the servers be located? There will be three regions: US-East (UTC-4) Brazil (UTC-3) Singapore (UTC+8) Will there be an IP block for regions outside this scope? No. Are there plans for servers in other regions? We have a policy that if we want to do something, we must take our time and do it right. So, at this moment, we will focus on these three servers. New servers should be added as our population grows. Can I transfer my characters from another server to Awakening 4? You can't. What is the relationship between Awakening 4 and CN? Our relationship with the CN team is mainly around the development team, which is composed of members of both teams. The administrative part, however, is completely separated. In this way, our servers share a similar review of MIR4, the administrative part here should be more centralized and closer to the players. It is also important to note that due to the decentralized nature of the CN server, you will notice numerous websites, chat groups, and SNS. All these are managed by top-up agents and do not represent the administration. What will the server rates be? 3x exp across the board 1.8x rare items drop rate 1.3x upgrade chance 2x material rewards What are the differences between Awakening 4, CN and Global? There are many differences between Awakening 4 and MIR4 Global. The first and most important of them is that in Awakening 4 we will have a 100% NFT-free environment, something that will decrease the incidence of bots in the game and make the in-game economy healthier. In addition, we offer a more accessible alternative than the global server, both in general rates and in gold costs, a more present and attentive staff to the needs of the community and 24/7 support. Including hammering bots. Compared to the CN server, the biggest difference will be the response time (ping) and the way we communicate with you, in a more transparent and accessible manner. How many clients can I run simultaneously? We will not limit the number of clients you can open on your device, however, we will limit the number of access to three per IP/device. If you share your connection with someone that also plays MIR4: Awakening, please don't open more than one stance of the game. Can I run the game through emulators? No. MIR4 has several systems to block access to the game through emulators, and we will keep the same restrictions here. In case you face any problems using emulators, we won't be able to offer you any support. Is Awakening 4 Play to Earn? No. We will not have any P2E elements, NFTs or Tokens. Can I share, sell or trade my account? Yes and no. We will not prevent players from sharing, selling, or trading your accounts, however, we understand that there are risks involved in this type of transaction, so players cannot use any official means (in or outside the game) to advertise this type of transaction. We will not support issues generated by trading or exchanging accounts, such as (but not limited to): Buying accounts and the seller doesn't give you the credentials (or recover the password later); Having your items sold/destroyed by someone you lent your account; Can I sell items? The only way to exchange items within the game is through the market. Don't believe any offer other than through the market, or you face the risk of being scammed. How to top up? It is not yet possible to top up. Please wait for more information about this. What will be the price of Gold? In general, 1/10 the price of MIR4 Global. I'm a content creator. Are there any creator programs available? Yup. Please visit our Discord and check the #requirements channel for more information. Where to create accounts? Here. Where to download the game? Here. What are the system requirements? You can check the requirements here.
    7 points
  9. Top-up Agents are, in essence, resellers, but their level of importance goes much further. Agents help us expand the reach of our services, serving customers in the most different languages and payment methods, offering a much closer product to our players, in the local language and currency. Therefore, if you are interested in becoming an agent, you must have: A cordial personality and enjoy interacting with people; Understand and be able to chat in two languages. English is a must; Be familiar with digital payment methods and cryptocurrencies; Do you believe you fit the profile? Perfect! Write to us below, answering the following questions: Have you worked as an agent before? If yes, to which game and for how long? Are you familiar with digital payment methods and cryptocurrencies? What languages do you speak? Which regions can you serve? What payment methods can you offer in these regions? What is your daily availability time? Do you have working capital resources? It is crucial to have at least 500 USDT. What is your Discord Name#000? If you are selected, one of our adms will add you on Discord. P.S.: Agents have an average profit of 10% on sales.
    6 points
  10. Draconians, Good winds shall guide the heroes of Mir in this year of 2023. We know that in addition to the usual quality of life changes, you – just like us – are eagerly anticipating the launch of the new class, the Darkest (Warlock), scheduled for the first quarter of this year. Let's start with her. While we are still unsure when the Warlock will be released on the Global server, we speculate, based on the Western release pattern, that it will happen at the end of February. The Warlock Warlock is an emissary of the King of Hell Asura. Focusing on smaller-scale fights, the Warlock promises to have a high burst potential through poisons and curses, which can quickly decimate your enemies. Special: Asura As a blood decree, she becomes the embodiment of Asura, the king of hell for a short time, drastically increasing the power of her Shadow Blades. Naturalization A blue flame in the shape of a ghost burns your enemy's flesh and soul. Abyss Opens the gates of hell, tormenting and pulling enemies into the abyss. Fear Summon the form of a mysterious demon to destroy surrounding enemies. Explosive Bloodflower Those who are distracted by the beautiful blooming flowers are soon crushed by the sharp scattering petals. Bloody Chain Attacks multiple enemies with chains of blood and sucking their blood. A forbidden technique to steal life force. Demons of Agui The Black Dao Technique summons demonic beasts from the Anglerfish Hell and causes them to devour your target. Reflux Changes the flow of the enemy's blood, causing it to rush out of their body, lowering their strength. The art of the Shadow Blade leaves them defenseless against this attack. Corruption With the power of the Shadow Blades, which wields the power of corruption, it consumes earth and air, weakening the enemies around it. Doom Curses the enemy with the Mark of Destruction. Consuming their body and soul from within. An absolute curse that makes them fall apart. Transcendesnce Black Daotsu, which turns flesh to mist, ignoring all attacks. Enemies who inhale the mist experience confusion as if their souls are scattered. Dragon Claw You scratch the ground with the claws of an evil dragon, turning the earth will apart. Not a stone is left unturned. Bloody Awakening A forbidden technique that uses black blood to temporarily increase your power. When will Warlock be released in Awakening 4? While we're still unsure when she will corrupt the fields of Mir, we hope to release her in April, about two months after the Global release. Our team is already preparing everything behind the curtains so we can release her here in the shortest possible time. Along with Warlock, all content launched on the Global servers between October 2022 and February 2023 will also be added. For more information on everything Wemade is preparing for 2023, watch: New Servers We get asked a lot about the launch of new servers in the Americas and SEA. Here, we don't like to adopt the same practices as Wemade in launching multiple servers without due demand to avoid dispersing our community. With the merge between the NA and BR servers, however, we had a significant increase in the demand – from new and old players – making the Americas 1 server overpopulated. Thus, we will launch a new Americas server at the end of January early February. The exact date is to be announced. Why not open a SEA 2? While we have a healthy population on the SEA server, the number of active players in the region is not enough for two servers yet. Why merge the NA and BR servers if you knew the server would be overpopulated? Because the NA server had an extremely low number of players, making the MMO aspect of the game non-existent. Console and New Features We know that alts and account trading is an inherent aspect of MIR4. Today, Awakening 4 does not have secure ways of trading between players, so trading accounts have a high risk. To prevent that, we decided to work on a marketplace to guarantee players a safe environment for players to buy and sell accounts on our server. This feature is expected to be released at the end of February. For now, our recommendations are: Only buy accounts through payment methods that allow you to contest the purchase if the seller decides to recover the account. Never buy accounts that do not have an email address or that the seller refused to provide access to the email. Try knowing the seller first. Ask guildmates or mutual friends about their personality before closing a deal. Remember: Our team does not provide support for any problems originating from buying or selling accounts, so trade accounts at your own risk. Battle Pass & Daily Packages (Taglishes) In December, we started the internal testing of a Battle Pass/Taglish system similar to what we had on Global before its removal. These systems will also be available in February for all players. Anti-DDoS and Stability As you may have noticed, over the last few weeks we've made several tweaks to our anti-DDoS that have made false positives much less prominent. We'll keep working so that our anti-DDoS is less and less intrusive during your game. We have a lot going on behind the curtains, and we are eager to share more with you soon. May the dragons guide your way.
    6 points
  11. 11-14-2022 • UPDATE November Update AUTHOR [GM] Judge We value your time, so we won't make you read everything that we included in our update overview again (we recommend reading it if you haven't already). Let's start by saying that our new client is based on the most recent major update of MIR4 (of September), so balancing, monsters, items, etc., are all the same to the official version, with the security and quality of life changes that you expect. With that in mind, let's talk about what changes from the Global version. Maintenance countdown: tickcounter.com/awakening-4-november-update Expected downtime: 6 hours Initially, we wanted to update the game on the 11th (Friday), but we realized that this would greatly disrupt the gameplay for those who only have Friday, Saturday, and Sunday to play, especially for SEA players, who are about 12 hours ahead of the West, so we believe it's appropriate to move maintenance to the 14th (Monday). Pre-Download You can now pre-download the new client. If you play on Android or iOS, we recommend that you only download the new version closer to the day of maintenance, as you will need to uninstall the previous version before installing the new one. PC Client: [Option 1] [Option 2] [Option 3 Part 1] [Option 3 Part 2] Android Client: [Option 1] [Option 2] iOS Client (Soon) Note: This client will only work after the maintenance on the 14th. Experience As many of you may know, the new version of MIR4 adds some restrictions on creating Darksteel/Energy Boxes for trade, as well as some restrictions on mining. We don't suffer from the same botting issue as other servers, so we've decided to ease these restrictions by increasing the experience rate in layers to help the player who has alts for resource production and new players who decide to venture to our server in this new update. Increased the experience gained from level 1 to 80: 3x → 6x Increased the experience gained from level 81+: 3x → 4x Please note that level 80 is the base level for crafting Darksteel/Energy boxes, so this change will help active players reach the required level easily. We decided to increase the base experience instead of decreasing the restrictions, as this change can also help new players instead of only veterans. Soft level cap: 150 Treasures As we have mentioned in past updates, we want to improve the drop rate of the game, but this is a very complex (and dangerous) task to do without the proper tools, so we need to look for smart ways to increase the drop without changing the drop rate directly. In the last update, we lowered the cost of several items, which, in a way, is the same as increasing the drop rate, as you now need fewer drops to buy/craft the same items. Another way to change drops is by upgrading treasures. As you may have noticed, the pickaxes in the game have twice the bonus percentage as in the global version, so you can collect twice as much Darksteel in the same amount of time since they stack when of different quality. This has proven to be an extremely positive change for the game, so we decided to extend this change to other treasures. Talisman (Drop Chance Boost) Increased the drop chance boost of Living Wraith's Talisman: 3% → 5% Increased the drop chance boost of Grudgeful Spirit's Talisman: 6% → 9% Increased the drop chance boost of Phantom's Talisman: 10.5% → 15% Increased the drop chance boost of Wraith's Talisman: 15% → 20% Flower (Gathering Boost) Increased the gathering boost of Cursed Black Flower: 3% → 6% Increased the gathering boost of Grudgeful Spirit's Black Flower: 6% → 12% Increased the gathering boost of Dead Man's Black Flower: 10.5% → 21% Increased the gathering boost of Phantom's Black Flower: 15% → 30% Whetstone (Lucky Drop Chance Boost) Increased the lucky drop chance boost of Porkinator's Whetstone: 1.5% → 2% Increased the lucky drop chance boost of Porkiechop's Whetstone: 3% → 4% Increased the lucky drop chance boost of Porkulus' Whetstone: 5.2% → 6% Increased the lucky drop chance boost of Pork Supremo's Whetstone: 7.5% → 8% In addition, we increased the treasure drop rate by 2.5x. Shop Points Shop (Console) Divine Creature White Tiger added Price: 4.99 points Attributes: HP: 800 MP: 160 Other packages and items will be added to the Console after maintenance. Stay tuned. Special Summon Dark Crown Prince Wooska added End date: 22.11.01 Summon cost: 120 Gold Attributes: PHYS DEF: 40 Limited We are looking to expand the Limited shop to give F2P players and light spenders a wider range of daily growth opportunities, focusing on Copper items, as this is a relatively easy-to-obtain currency. Life Elixir Box added Price: 50,000 Copper Purchase limit: 1 per character (daily) Glittering Powder Box added Price: 50,000 Copper Purchase limit: 1 per character (daily) Dragon Scale Summon Ticket added Price: 150,000 Copper Purchase limit: 10 per character (daily) Dragon Leather Summon Ticket added Price: 150,000 Copper Purchase limit: 10 per character (daily) Dragon Horn Summon Ticket added Price: 150,000 Copper Purchase limit: 10 per character (daily) Spirit Stone Summon Ticket added Price: 30,000 Copper Purchase limit: 3 per character (daily) Skill Tome Summon Ticket added Price: 30,000 Copper Purchase limit: 3 per character (daily) Skill Tome Summon Ticket added Price: 30,000 Copper Purchase limit: 1 per character (daily) Dragon Claw Summon Ticket added Price: 250,000 Copper Purchase limit: 10 per character (daily) Dragon Eye Summon Ticket added Price: 250,000 Copper Purchase limit: 10 per character (daily) Dragon Sphere Summon Ticket added Price: 300,000 Copper Purchase limit: 10 per character (daily) [R] Dragon Steel Box added Content: 10 Dragonsteel Price: 300,000 Copper Purchase limit: 10 per character (daily) Dragon Scale Summon Package added Content: 330 Dragon Scale Summon Ticket Price: 28,800 Gold Purchase limit: 1 per character Dragon Leather Summon Package added Content: 330 Dragon Leather Summon Ticket Price: 28,800 Gold Purchase limit: 1 per character Dragon Horn Summon Package added Content: 330 Dragon Horn Summon Ticket Price: 28,800 Gold Purchase limit: 1 per character Dragon Claw Summon Package added Content: 330 Dragon Claw Summon Ticket Price: 52,800 Gold Purchase limit: 1 per character Dragon Eye Summon Package added Content: 330 Dragon Eye Summon Ticket Price: 52,800 Gold Purchase limit: 1 per character Weekly Special We realized that the daily limit on Mythic Ticket Boxes was a major dividing line between F2P and P2W. We, therefore, decided to reduce the flow of these items to a more appropriate frequency, making them a weekly purchase and lowering its purchase limit. Mystic Secret Peak Box added Content: 1 to 5 Secret Peak Tickets Price: 666 Gold Purchase limit: 4 per character (weekly) Mystic Magic Square Box added Content: 1 to 5 Magic Square Tickets Price: 666 Gold Purchase limit: 4 per character (weekly) Mystic Raid Box added Content: 1 to 5 Raid Tickets Price: 666 Gold Purchase limit: 4 per character (weekly) Mystic Boss Raid Box added Content: 1 to 5 Boss Raid Tickets Price: 666 Gold Purchase limit: 4 per character (weekly) Common Products As we said before, we value your time. We realized that the time boost prices were incompatible with the speed we want for our server, and therefore we reduced your costs (including the new 3, 7, and 30-day items). Reduced the price of 1-Hour Speed-up Ticket: 120 Gold → 5 Gold Reduced the price of 8-Hour Speed-up Ticket: 88 Gold → 40 Gold Reduced the price of 24-Hour Speed-up Ticket: 288 Gold → 120 Gold [New] 3-Day Speed-up Ticket: 356 Gold [New] 7-Day Speed-up Ticket: 828 Gold [New] 30-Day Speed-up Ticket: 3,520 Gold Daily Packages (aka Tagliches) In the current version of MIR4, Daily Packages have been removed by Wemade. Any player with days remaining on their Daily Packages will be refunded proportionately to the number of days remaining. Example: If you purchased a Daily Gold Package, which costs $7.99 and had 14 days remaining, you will receive a $7.99 refund. If there was only 1 day left, your refund will be $0.57. Clan Donation Increased the donation limit of Copper: 10,000 → 20,000 Increased the donation limit of Darksteel: 5,000 → 10,000 Increased the donation limit of Energy: 5,000 → 10,000 General Quests Several quests that reward Legendary Blue Dragon Statue have their rewards increased. Black Dragon Tower Due to the distance between the servers, the inter-server feature is disabled. iOS iOS 16 or superior support included While this update completes our 2022 roadmap, we have a lot of changes planned for 2023, with quality-of-life improvements, new content, and much more. Please note that although we have completed our 2022 roadmap, we will continue to release in-game content, such as new mounts like the Divine Creature White Tiger and new special summons this year. As always, stay safe and may the Dragons guide your path.
    6 points
  12. Making recharges in Awakening 4 simple and intuitive. All of our Top-up Agents sell Gift Cards ranging from $5 to $100. After every purchase, they will inform you of your Gift Card code, and you can redeem it at: http://console.playmir4.com/ For that, sign into your account, go to "Top Up", select the "Gift Card" option, paste your code in the field and submit. Your credits will be added to your balance automatically. Use them to buy any package available in the store. Check the list of our agents and choose the one that offers the most suitable payment methods for you or your region. Please remember that our agents will never ask for your username or password. Gift Card Options $5 (R$20) $10 (R$40) $15 (R$60) $20 (R$80) $25 (R$100) $30 (R$120) $40 (R$160) $50 (R$200) $100 (R$400) Note: These are suggested prices. Agents may adjust them according to the Dollar or the chosen payment method; If you didn't use your Gift Card for any reason, you can ask for a refund within 7 days of its purchase; Bellow, you'll find the list of all our top-up agents. You can also contact them through our Guilded, or individually through Discord, Telegram or WhatsApp. Although our agents have recommended regions, most of them can serve any region that accepts one of the payment methods offered by them. @fzN (BR/PH) Discord: fzN.rev Pix PicPay GCash USDT @Xur (BR) Xur & Adytha (PH) work together as one agent. Discord: xur0823 Discord: Adytha#0777 Pix PicPay Binance Remitly
    6 points
  13. English ? STICK TO THE TOPIC This is a MIR4 server. Avoid to deviate yourself from the topic; incorrect and/or inappropriate comments will be removed. ? BE CIVILIZED • Do not spam or flood discussions with consecutive separate messages of single letters, words, images, emoticons, or large blocks of text; • Respect the official language of each server. Do not communicate in a language other than the one defined for it; • Do not send unsolicited DMs to other draconians; • Advertising under the objective to boost personal growth rather than contribute to our community is prohibited, and that includes RMT of any sort, specially gold selling. If you are a Content Creator and want to become a partner, contact one of our staff members. ? BE CORDIAL Flaming, harassment and abuse will NOT be tolerated. Do not promote or nurture discussions that may divide our community or harm the experience of other draconians. This includes, but is not limited to, content: adulterated, condescending, defamatory, dishonest, disturbing, false, frightening, homophobic, hostile, intolerant, obscene, political, pornographic, racist, religious, sexual or sexually questionable, slanderous, threatening or xenophobic. ? KEEP OUR SERVER SAFE • Do not share private information (our team will never ask for passwords or login details), sploits or hacks, links to sites of questionable origin, third-party software or content protected by copyright laws for which you do not have legal rights. • Do not use any thrid-party software that allows you to gain an unfair advantage over other players. • Do not have more than three access active under the same IP. ? FINAL WORDS Even if some rules are not explicitly stated, the Staff and the Moderation team have the final word. Decisions shall be based on the general principles of conduct that ultimately promote healthy communities as well as assumption that members act in good faith. Rules may be updated/amended based on future developments and feedback. Offenses that disrupt our community may result in either a a temporary mute, permanent mute, or ban - depending on the severity and repetition of the offense. The personal opinions expressed by the Moderation Team are private and should not be taken as an official stance of the Administration.
    6 points
  14. Nome no jogo: Ursinho Estarei agora fazendo uma sugestão em um formato diferente. (Sugestão autorizada) A sugestão é a seguinte: Como nós temos muitos revendedores e players cashando com os mesmos, tivemos a ideia de implementar um sistema de "sorteio", cada revendedor com sua própria regra. (Seja apenas fazendo sorteio para os cashers ou para todos. Isso é necessário uma conversa.) Continuando; cada revendedor estipula um número "X" de vendas e quantidade "X" de sorteios semanal ou mensal, numa faixa aí de um gift card de 20 dólares na conta do ganhador. O sorteio pode ser feito de várias maneiras diferentes, existem hoje vários sites de roleta e aleatoriedade de rotação de números/nomes. Ponto positivo disso é que o revendedor vai controlar isso (obviamente com autorização.), e muitas pessoas terão a chance de ganhar. Supondo que eu seja um revendedor, estipulo um valor de "ah, acho que a cada 400 dol que eu vender eu vou fazer um sorteio de um gift de 25" <---- {EXEMPLO}. Uma sugestão benéfica para todos. Como sabemos muitas pessoas não sabem perder ou não ganhar um sorteio, e vejo isso com uma maneira de filtrar essa gente removendo-as de qualquer possibilidade de participar de um sorteio ~~~> Se o "joazinho9292" não ganhou o sorteio e por conta disso ficou criando intrigar, brigando com todos, ofendendo as pessoas, deveria ser imediatamente punido no discord da maneira selecionada pela STAFF. Isso é uma sugestão, uma ideia que todos possam participar. Novamente,> cada revendedor vai ter o seu jeito de controlar isso. Eles decidem como sortear e quando sortear, mediante a autorização da administração.
    5 points
  15. Nickname no jogo: Ursinho Que problema sua sugestão procura resolver? Procuro resolver o problema da porcentagem das combinações de itens e pets dentro do jogo. Assim como o "summon" Como sua sugestão contribui para resolver o problema? Com uma maior porcentagem de summon e combinações teremos jogadores menos frustrados, além da porcentagem nós devemos contar com a sorte como se fosse um cassino. Um aumento de porcentagem nas combinações e summons seria de extrema importância. No teste CBT podemos ver que mesmo com um leve aumento na porcentagem de sucesso ainda sim é muito difícil obter o item, um exemplo, juntei 200 pets verdes e só tive sucesso em 11 combinações para o pet raro. Outro exemplo: Aprimorando o item com a pedra amarela, falhou mais de 20 vezes seguidas até ter sucesso e passar para +5/+6/+7. Mesmo com o pequeno aumento da taxa de sucesso o jogo se iguala ao global no gatcha. Quais são os impactos positivos da sua sugestão? Maior porcentagem de summon dentro do lançamento oficial vai nos trazer maior suavidade no jogo, atualmente no CBT eu junto 1000 invocações de pet ou material ou perto de 1000 para obter um item heroico, a porcentagem baixa e o bônus de ter que lidar com a sorte é um problema que afeta o Mir4. Uma nova porcentagem de combinações seria ideal ao lançamento oficial; não é necessário uma porcentagem absurda de sucesso como 40%, mas a atual porcentagem é baixa de mais, então se por exemplo: do incomum para o raro a porcentagem fosse para 25% ao invés de 15% talvez sentiríamos o impacto. Dito isso, não acho que a porcentagem de 10% do raro para épico deveria ser alterada, mas se fosse, 15% seria justo. E do épico para o Lendário não deveria mexer. (conteúdo full late) Quais são os impactos negativos da sua sugestão? Não vejo um impacto negativo nessa sugestão.
    5 points
  16. In-game nickname: Eya What problem does your suggestion seek to solve? The problem my suggestion seeks to solve is the lack of new server updates and patches in the MMORPG game. As a player, I have noticed that the game has not received any significant updates for the past 9 months, leading to a stagnant gameplay experience and a potential decline in player engagement. How does your suggestion contribute to solving the problem? My suggestion is to propose a regular update schedule and patch releases for the game. By establishing a consistent and frequent update cycle, players will have access to new content, features, bug fixes, and balance adjustments. This will inject fresh excitement into the game, providing players with new goals to pursue and ensuring a more engaging and dynamic experience. What are the positive impacts of your suggestion? a. Increased player engagement: Regular updates and patches will keep players interested and motivated to continue playing the game. It will provide them with new challenges, rewards, and experiences to explore. b. Community revitalization: The introduction of new content can attract both existing and new players, reinvigorating the community and fostering a sense of excitement and camaraderie among players. c. Improved game balance and quality: Updates and patches can address any existing imbalances, bugs, or issues in the game, leading to an overall improvement in gameplay quality and fairness. What are the negative impacts of your suggestion? a. Development resources and time: Implementing regular updates and patches requires significant resources, including development time, testing, and deployment. This might divert resources from other areas of game development, potentially impacting the speed of feature implementation or bug fixes. b. Temporary disruptions: Depending on the complexity of the updates, the game servers might need to undergo maintenance or temporary downtime, affecting player availability during those periods. However, communicating such downtime in advance can help mitigate player frustration.
    4 points
  17. The level progression in terms of xp is very good, but it is an evolution that depends on other factors, such as the conquest tower, improved items and the like! In the current Black Steel earning model, it is quite common for you to reach level 70 still with green items, losing the balance of the game for those who are new to the server! The game is designed in blocks of levels, it is supposed at level 80, we are starting to craft the epic items, but this is hampered by the low black steel gain. I believe it would be interesting to increase the amount of black steel that is gained in the initial levels of the tower of conquest, and maintain the final levels, thus having a balance between those who are starting and those who have been playing for a long time.
    4 points
  18. Draconians, Defeating the myriad threats in the world of MIR4 requires teamwork, and the NA server hasn't gotten a healthy population of heroes since launch. After further consideration, we realized that the best alternative is to migrate the players from the NA server to the BR server. FAQ When? In three weeks. We'll let you know as soon as everything is ready. Why BR? When analyzing the location of active players on the NA server, we noticed that 79% of the IPs originated in Brazil (Latam and SEA numbers don't sum up to 1% each), 13% in Europe, and only 8% in North America, so the BR server proved to be the most suitable. How to migrate? The process will be done automatically by our team. You don't need to do anything. Can I migrate to the SEA server instead? No. All characters must be transferred to the same server. What about the response time? If you are one of the 79% of Brazilian players, your ping should be reduced from 190ms to 70ms, approximately. If you live in the Eastern US or Mexico, you will have an average ping of 170ms. If you live in the Western US or Canada, you should expect pings around 200ms. If you live in Western Europe, your ping will be around 240ms. What happens to my clan's territory? All territories (including BR ones) will be reset after the merge. Are there plans for new servers? None at the moment, but as our population grows bigger, new BR or SEA servers will be launched.
    4 points
  19. many players want to experience some fancy outfit like in korea server. many players from global server cant buy those nft outfit so in order to experience fancy outfit and mount they download the mir4 korea server and i think manny players would love to play if those outfits and mount are going to be released here.
    4 points
  20. You are my favorite place to go to when my mind searches for peace. ? ID:2000053424
    4 points
  21. Though I walk through the valley of the shadow of death, I will fear no evil. My Mind's eye will give me breath. ID: 2000051674
    4 points
  22. Heya, @jallen1 👋 Thanks for taking your time for write to us; we truly appreciate that. Your thoughtful input will help us shape our decisions, as we make our plans for Awakening 4. 🙏
    3 points
  23. Olá galera venho aqui entregar essa ideia que acho muito bacana ! - Boost de drop chance em 500% . - Boost de cobre em 500% . desde quando conectar no jogo ! Na loja dentro do jogo, colocar a venda de DS por ouro Liberar por nivel as invocações dentro de loja e baixar o preço em dias de eventos Siga as imagens .
    3 points
  24. Draconians, People say that time flies when you do what you like, and this seems even more true when playing MIR4. 2023 is right around the corner, so we wish you happy holidays and a healthy year in 2023. December was a busy month, especially for players in the Americas server. A sudden DDoS attack made the BR server (now merged with NA) unstable, causing mass disconnections and downtimes. To mitigate the issue, we allocated all of our staff to work on an anti-DDoS solution on an urgent basis. The first version of our anti-DDoS was ready in just six days. This may sound like a long time for the player who is waiting for a solution, but it was an achievement made through many sleepless nights. But it wasn't the best. It protected the server partially, with many players still feeling the effects of the attack, so we continued to work to improve our systems. Today, our anti-DDoS can filter more than 90% of any malicious attack against the server, but this comes at a cost: false positives. What are false positives? False positives are when the anti-DDoS recognizes a legitimate player as potentially malicious for the game, blocking their access. We estimate that 5% of the approximately 3000 players on the Americas server suffer from false positives (around 150 players). How do false positives happen? Before explaining false positives, we must explain how a DDoS attack happens. In short, DDoS attacks are stress attacks. For you to be able to communicate with the server, there must be paths (ports) that allow the information to transit from the server to the player and vice versa. A DDoS attack aims to artificially congest this port with much more information than the server can process, making it unstable. To prevent this, we need to add filters (guards) that evaluate who can and cannot pass through the door. False positives occur when the anti-DDoS sees a player as a threat, preventing them from entering the game. Why do false positives happen? Because of the nature of the issue. DDoS attacks are done by many sources simultaneously. Computers or mobile phones infected by viruses can be instructed to attack a server without the owner of these devices having any knowledge of it. In Brazil, many IPs are shared across different houses. In other cases, they are dynamic, which means that you can receive an IP that was used by someone else in an attack, for example. There are many variables, which make this a complex problem to solve. What can I do? If you are having trouble logging into your account (if you can't even select the server), please check your connection before trying to connect: https://bit.ly/MIR4-Login If you are going to log in to more than one account, do not try to log in all at once, and respect the maximum limit of 3 accounts per network. Log in to your main first, give it about 3 minutes and log in to the alt. If you can't log in after checking your connection, your IP may be blocked. In this case, you can try restarting the optic receiver and router for 10 seconds before turning them on again to change the IP (in cases of dynamic IP) or use a VPN. We recommend Urban: https://www.urban-vpn.com/ Remember to check your connection after resetting your router or using a VPN. Your IP may also change randomly due to a disconnection or power outage. In that case, you must undergo the verification again. I'm lagging. How to solve it? First, you need to check the health of your connection. To test it, we recommend using this website: https://speed.cloudflare.com/ There are some values you need to observe in there. The most important is the Jitter. Jitter calculates your connection fluctuations (stability); it is more important in gaming than the ping itself. If your Jitter is above 30ms, attention is needed. Ideally, they should be within 10ms. How to improve my connection? If you use WiFi, make sure you are within walking distance of the router, with no walls or interference between the router and your device. Opt for wired connections, if possible. Also, avoid downloading/uploading or doing activities that drain your bandwidth, such as streaming videos in high resolutions. Alternatively, you can use Internet Repair to fix issues in your network: https://www.softpedia.com/get/Internet/Other-Internet-Related/Complete-Internet-Repair.shtml Finally, we recommend that you change your DNS to Google's by following this tutorial: https://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/ My Jitter is normal, and so is the ping, but I'm still lagging. What should I do? We are investigating a conflict that may be causing lag on specific game maps, such as the Redmoon/Lunula Valley 3F map or the Square for some players. For the Square, a lagging issue usually happens when the player tries to use the "move/teleport" button before the button cooldown of 5 seconds. I can't log into my character There are two cases where this can happen. The first is if you are suffering from a false positive. The second is if you are trying to log more characters on the same network than the allowed limit (3). If you log in two characters on one computer and try to log two more on another computer on the same network, not only are you exposing your accounts to the risk of being banned, but you are also blocking your connection. Do we have to live with these issues now? Definitely not. We will continue to improve our systems to deliver a smooth and seamless experience for you. We are gamers like you, so we understand how frustrating it is not able to play the game you love, having to check connections/captchas, etc. This is not the kind of experience we want for our players, so we remain 100% committed to making our systems better, but please understand that complex issues like this take time. We also want to reiterate that Awakening 4 is a long-term project and that 2022 is just the beginning of our story, so please don't worry. As MIR4 players, I think most of you experienced the same problem on Global a few months ago, even with all of Wemade's infrastructure. Just as they solved this, we will solve it here. Also, I would like to take the opportunity to share that we are looking for a new host focused on the type of service we provide, so you should expect news about that soon. Finally, we noticed that some players mistakenly associated lag or any other negative gameplay effect with the merge. This is not true. Everyone who played through the war yesterday (Wednesday) noticed that except for slight delays in teleports, the gameplay was smooth. Please note that war is stressful for the server, so it would cause problems if the merge was causing problems. We will continue to monitor everything closely, collect feedback and work to improve our systems. What about updates and changes to the game? At the moment, we are 100% dedicated to improving our protection system, reducing false positives, and fixing conflicts caused by them. Therefore, you should not expect changes to the game until next year. Thanks so much for taking the time to read this far and spend your time with us. May the dragons guide your path.
    3 points
  25. Submissions closed. The result will be announced on October 7th.
    3 points
  26. Even on the official server, this is a big problem; what's the point? If people want to curse, they can always find a way.
    3 points
  27. In-game nickname: N/A (no account yet :l?) What problem does your suggestion seek to solve? Future BOT problems in Valleys How does your suggestion contribute to solving the problem? So we can kill bots and get them to max critical injury making them not able to mine. What are the positive impacts of your suggestion? It will be fair for everyone. What are the negative impacts of your suggestion? One might have a harder time mining than others, but that is better than having bots.pan widget
    3 points
  28. Please bring the Korean Server Outfits or Costume in this Server because it was highly recommend to Global to many players want to suggest that in Global they even play Korean Server just to experience Korean New Outfits even there's a language barrier I hope you like my suggestion Thanks
    3 points
  29. 1.Apelido no jogo: Ursinho 2.Que problema sua sugestão procura resolver? Melhor desenvolvimento por premiação diária de login e maior variedade de itens cosméticos/skins no jogo e itens de upgrade pela loja vendidos por cobre e ouro. 3.Como sua sugestão contribui para resolver o problema? Maior variedades de itens na loja e passes gratuitos ajudariam na progressão de todos, por se tratar de um private server muitas pessoas esperam conseguir jogar f2p e diferentemente do global os passes sairiam gratuitamente para todos que ajudaria na progressão de cada personagem individualmente. Pacotes iniciantes e avançados ajudariam diretamente na armadura de cada personagem (incomum, raro, épico e lendário) como sabemos no servidor global existe uma grande dificuldade para a fusão de cada tier e raridade da armadura. Skins belas como no mir4 Coreano se trataria não só apenas do visual lindo de cada personagem mas também dariam bônus novos como dupla evasão + evasão de crítico, até mesmo reduzir o tempo de mineração, muitos players esperam por isso no mir4 e até hoje nada. Montarias diferentes com buffs diferentes, as mesmas do servidor coreano, novamente daria uma maior variedade de skins e montarias no game com buffs extras. 4.Quais são os impactos positivos da sua sugestão? Isso seria muito bom pois nenhum outro private server sequer pensa nisso, e até mesmo o servidor global não quer levar isso para seus jogadores, seria bom futuramente implementar um sistema próprio de skins também, criadas por players ou por designers da própria staff. Isso seria uma vantagem mais estética, porém os pacotes que temos no mir4 coreano, login semanal etc são MUITO superiores a qualquer mir4, lvl 13 você ja tem pedras épicas, lvl 40 ja tem pet épico, tudo garantido por login semanal gratuíto, e a loja contendo mais variedade para itens early e late game seria insanamente bom e produtivo pro jogo. 5. Não vejo nenhuma desvantagem nisso. Com isso teriamos grande aprovação dentro do servidor, resolveríamos os problemas da falta de itens estéticos do jogo e da falta de pacotes da loja e dos passes de batalha. 5.Quais são os impactos negativos da sua sugestão? Não vejo nenhuma desvantagem nisso, não existe nenhum impacto negativo. Trago abaixo imagens ilustrativas de um exemplo do que podemos ter aqui!
    3 points
  30. 1. Deformado 2. Remover o requisito de 55k power para utilizar o mercado 3. Adiantaria o early game, ajudaria a movimentar mais gold no servidor (por consequência teriam mais players cashando gold para comprar determinados itens) 4. Ponto positivo seria de beneficiar tanto o player casher, quando o free player, impactaria na comunidade de uma forma extremamente positiva, ninguém ficaria infeliz com essa mudança. Upar um personagem até o LV55 é tranquilo, nada extremamente hard, agora upar lv55 E ter 55k de poder, necessitaria de NO MINIMO: lv55, torres da conquista no mínimo no 5, 3 espiritos azuis (minimo), set azul tier 2+5, arma tier 3 +5, set de joias tier 2 +5, todos com encantamentos S, e pedras do demônio raras BOAS, fora um pouco de códex, para ter este poder tranquilamente. 5. impactos negativos: Preços sobre os itens serem menores, isto seria um impacto negativo para os VENDEDORES, entretanto, é um impacto negativo extremamente minúsculo, ninguém iria se importar com isso, iriam dar mais ênfase nos pontos positivos.
    3 points
  31. I agree to this, might as well make the DS gain rate by x5 and above mentions. Also change the level requirement for SP to lv40. Combine Success rate to 1.5x or higher. Make a 30th day Log-In Epic Spirit Selection Chest and a 7th day Log-In reward with 300k DS/Energy and 20pcs Rare Promotion Mats. ?
    3 points
  32. Bom dia. Estamos jogando hoje em um servidor muito atrasado onde a última atualização tem cerca de 5 meses. Em um jogo dinâmico e que no seu oficial vem ocorrende grandes e benéficas atualizações, nós, players do Awakening estamos nos sentindo abandonados pela Staff do servidor. Gold muito caro e pacotes desinteressantes no console, bugs e pessoas usando bugs em benefício próprio o dia inteiro dentro do servidor, São bonecos que fazem colheita e pegam baús debaixo do chão, sem que ninguém veja. Players que entram na dominação e nas torres do dragão bugando, fora da hora permitida e passam a noite lá. Gold que foi roubado do console de vocês ainda anda pelo servidor, sendo usado aos poucos. Investiguem pelo menos o clã TG ELITE, com gold infinito. Vocês falam que precisamos abrir ticket, mas quando abrimos mostram desinteresse em investigar, não investigam por conta própria o que é prerrogativa de vocês, donos so servidor, para que o mesmo se mantenha estável e jogável. A comunidade sente-se abandonada, sem respostas e as poucas respostas que temos NÃO SÃO CUMPRIDAS. É muita grana gasta em um servidor com muito lag, cheio de bugs e bugadores, desatualizado e sem nenhuma perspectiva de melhoria. Muitos players saindo e alguns outros, mais presentes e que lutam muito no jogo, se programando pra sair fora o que vai fazer o jogo morrer. Está bem ruim, mas se as pessoas competitivas sairem, o que está ocorrendo, acabou a diversão completamente. Já é bem complicado se divertir com tanta coisa errada acontecendo. Ressalto ainda que a propria staff se comprometeu a fazer as seguintes atualizações, conforme eles mesmos informaram em post de 8 de Janeiro de 2023: "we decided to work on a marketplace to guarantee players a safe environment for players to buy and sell accounts on our server. This feature is expected to be released at the end of February." "In December, we started the internal testing of a Battle Pass/Taglish system similar to what we had on Global before its removal. These systems will also be available in February for all players." "While we're still unsure when she will corrupt the fields of Mir, we hope to release her in April" Algumas dessas mudanças já estão com DOIS MESES de atraso e NENHUMA SATISFAÇÃO FOI DADA AOS PLAYERS. Nem sequer uma previsão de novo prazo, nada! É uma pena ver o servidor morrer lentamente por simples descaso. Espero que a staff perceba o erro que está cometendo, do contrário dificilmente o awakening vai durar mais alguns meses.
    2 points
  33. Have you worked as an agent before? If yes, to which game and for how long? No Are you familiar with digital payment methods and cryptocurrencies? yes What languages do you speak? Portuguese Which regions can you serve? SA What payment methods can you offer in these regions? Pix, transferencias, picpay, paypal What is your daily availability time? 16 horas por dia em media. Do you have working capital resources? It is crucial to have at least 500 USDT. yes What is your Discord Name#000? Mir4Tops#0459
    2 points
  34. Olá gostaria de sugerir que a staff passa-se a informar os motivos das manutenções e o tempo de espera para re-ligar o servidor pois em nenhuma de suas mídias sociais tem a informação
    2 points
  35. The world of MIR4 is chaotic. Wars, blood, and pain are in every sight, but not everything is about power. Sometimes all we need is to enjoy the scenery and the moments of inspiration. Embody your inner photographer and unravel the gems of this world. Rules Choose a poem you like (English. Self-authored or not); Look for a place in MIR4 that you feel represents your poem; Take your screenshot with or without you in focus; Submit your screenshot along with your character ID (you can find this in the game's settings) and poem in the comments; Make sure your screenshot is new. We will disregard screenshots found on the internet; Criteria Synergy: Screenshot and poems that complement each other; Creativity: You can write your poem, if you wish; Originality: Frame the nature from a different angle, look for unexplored places; Aesthetics: Edit your screenshot, apply filters or corrections, freely; Photography: Angle, framing, sharpness... Prizes 1st Place: 1 Epic Spirit (Pet) and $100 as credit in the console 2nd and 3rd Place: 1 Epic Spirit (Pet) and $50 as credit in the console 4th and 5th Place: $50 as credit in the console 6th to 10th Place: $30 as credit in the console Attention! Make sure you've entered your character ID correctly; Never edit your post past the event duration or post it in a different section; Each account can only submit one screenshot. If we discover that anyone is trying to break this rule, they will be disqualified and banned from future events; You can submit your screenshot by September 30th. After that, we will not accept new submissions; The result will be announced on October 7th;
    2 points
  36. In-game nickname: Dragon What problem does your suggestion seek to solve? A arqueira está extremamente fraca em relação as demais classes How does your suggestion contribute to solving the problem? A sugestão é simples: buffar a arqueira um pouco. Da forma que está está praticamente injogável, ela não tem dano nem no pve e nem no pvp. What are the positive impacts of your suggestion? Correção e balanceamento das classes. What are the negative impacts of your suggestion? É necessário cuidado para que não buffem demais a classe, fazendo com que ela fique extremamente forte como era no global.
    2 points
  37. A sugestão é a seguinte: reduzir pela metade o número de objetivos necessários para concluir quests e pedidos. Sendo direto, o foco de um servidor privado é a diversão e o PvP. Manter os valores padrão só deixa o jogo lento e tedioso.
    2 points
  38. Prezados, Favor avaliarem o aumento de drop da Moeda Ancestral no Pico Desconhecido e Praça Mágica. Sabemos que ela é importante para comprar/adquirir diversas coisas na Loja de Espaço-Tempo. Aumentaria o progresso da comunidade, principalmente do Free-to-play. Desde já agradeço a compreensão e obrigado pelo jogo.
    2 points
  39. Como todos já sabemos, no mir4 padrão o drop de pedras de pico foi diminuido com o tempo em razão da quantidade de bots no jogo, trazendo assim muita dificuldade para os jogadores conseguirem invocar bosses e etc. Eu acho que se no Awakening esse nerf, do mir global, poderia ser revertido, uma vez que os bots serão/são em menor quantidade e isso ajudaria os players na progressão. Esses recursos do pico são extremamente importantes para o jogo, então acho que seria um implementação boa.
    2 points
  40. In-game nickname: White What problem does your suggestion seek to solve? Diminuir a obrigação de jogar muito aos fins de semana. How does your suggestion contribute to solving the problem? Dobrar as recompensas recebidas nas expedições de sabado mas bloquar as repetições OU fazer com que elas custem 0 GOLD. Do primeiro modo as expedições seriam curtas e não sugariam tanto da liberdade dos jogadores aos fins de semana, do segundo modo as expedições ainda tomariam muito tempo, mas livrariam os jogadores de ter que conseguir GOLD toda semana para expedições. What are the positive impacts of your suggestion? Os jogadores ficariam com mais tempo livre para fazer coisas pessoais nos fins de semana, o que era um problema no GLOBAL, o jogo custava muito tempo de seus jogadores. What are the negative impacts of your suggestion? O jogo ficaria um pouco mais facil.
    2 points
  41. In English; I come to this topic to suggest an innovation in Awakening 4. I would like the server payment system not always to be done through agents, but automatically. A payment system via binance would be safe and practical for everyone. We know that agents earn their percentage through sales, but this can be solved with a COUPON applied to the purchase of these agents. Example: I buy $100 of Gift Card, and I see that this amount was not enough for me, what if I want to buy more and there is no agent available? This lack of practicality can be uncomfortable for some players. Not to mention the fact that a lot of people don't like to talk directly to people to acquire some resource. Em português; Venho á este tópico para sugerir uma inovação no Awakening 4. Gostaria que o sistema de pagamentos do server não fosse sempre efetuado atravez de agentes e sim de forma automática. Um sistema de pagamento via binance seria seguro e prático á todos. Sabemos que os agentes ganham sua porcentagem atravez das vendas, mas isso pode ser solucionado com um CUPOM aplicado na compra destes agentes. Exemplo: Eu compro $100 de Gift Card, e vejo que esse valor não foi suficiente para mim, e se eu quiser comprar mais e não estiver nenhum agente disponível? Essa falta de praticidade pode ser desconfortável para alguns jogadores. Sem contar o fato de que muita gente não gosta de conversar diretamente com pessoas para adquirir algum recurso.
    2 points
  42. 1 - In-game nickname: Nio or ErickNio 2 - What problem does your suggestion seek to solve? : Zootropo, como não sei se vai ter como usar o zootropo do jogo vocês podem criar um zootropo no website igual nos sites de outros mmorpg, nisso a pessoa ganha uma quantia em saldo no shop, anuncio iria ajudar vocês e iria ajudar os jogadores também. 3 - How does your suggestion contribute to solving the problem? : iria ajudar a comunidade f2p e anuncio para o servidor. 4 - What are the positive impacts of your suggestion? : Terá um impacto gigantesco no jogo e com a comunidade, acredito que toda comunidade vai ver isso como algo positivo para todo o jogo e para equipe. 5 - What are the negative impacts of your suggestion? : Acredito que nenhum impacto negativo tem isso, é algo que vai ajudar a todos.
    2 points
  43. Nick : LM King 1- Reduzir os pedidos pelo menos na metade 2- isso impede de muitos a começar tudo novamente 3- resolvendo isso traria muitos jogadores apenas por este fato 4- ou colocar algum item para venda que ao ultilizar seja completo os pedir e mistério, creio que venderia muito.
    2 points
  44. Create a way for the users change yours e-mail, thanks
    2 points
  45. 1ª Sugestão: Diminuir o preço de materiais para craft de itens, chi, e constituição, aumentar o rate de mineração e colheita. 2ª Sugestão: Aumentar a recompensa de raid, raid de boss, drop de pico e praça mágica (caso a primeira sugestão nao seja viável) Creio que a meta do Mir4 Awakening seja "facilitar" a vida dos jogadores, mas mesmo com as facilidades que foram implementadas o jogo vai acabar sendo monótono igual o global e assim com o tempo a maioria dos players que vieram aqui com a intenção de se divertir vão acabar desistindo do jogo. Infelizmente pela diferença de moeda dollar/real o cash do jogo mesmo sendo extrememante melhor e viável do que o global complica para brasileiros, sendo assim só vai sobrar aqueles que gastam e tem dinheiro para investir e isso vai acabar igual o global, um jogo praticamente pay to win. ------------------------------------------------------------------------------------------------------------------------------------------- 1st suggestion: Decrease the price of materials for crafting items, chi, and constitution, increase mining and harvesting rate. 2nd Suggestion: Raise raid reward, boss raid, peak drop and magic square (if the first suggestion is not viable) I believe that the goal of Mir4 Awakening is to "facilitate" the lives of players, but even with the facilities that have been implemented the game will end up being monotonous just like the global one and so with time most of the players who came here with the intention of have fun will end up giving up the game. Unfortunately, due to the dollar/real currency difference, the game's cash even being extremely better and viable than the global one complicates for Brazilians, so there will only be those who spend and have money to invest and this will end up just like the global one, a practically pay to win game.
    2 points
  46. Este tópico está sendo criado com o intuito de solicitar uma atualização no percursor do mouse do Awakening 4, para melhor desempenho na jogabilidade de todos. Solução temporária; Para colocar o percusor igual do Global é bem tranquilo, basta ir na seguinte pasta e colar a imagem no mesmo. Mir4Client > MirMobile > Content > additional Vou deixar em anexo á imagem original do percursor que peguei da pasta do global. Mir4Cursor_32X32.cur
    2 points
  47. Please better rewards for beta Tester or make referal program invite the other player to recive rewards to ingame and Less price and better high success Rate better than MIR4 global
    2 points
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